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Wednesday, September 18, 2013

INJUSTICE: Gods Among Us #6-11 Analysis

Here's my analysis of issues #1-5 in case you missed it.

Also: SPOILER ALERT BEYOND THIS POINT. If you haven't read this yet, go to Comixoloy or Amazon and get on it!! ;-) The issues are only 99 cents each!!

Sunday, September 8, 2013

INJUSTICE: Gods Among Us #1-5 Analysis

Injustice is the best Justice League alternate universe story I've ever read. It's probably the best Justice League story I've ever read. To steal a turn of phrase from my best friend*, "It's so good that I'm almost mad about it." Yes, really. I have never played the game that it is supposedly a prequel for.

The issues are digital only (for now- the trade's not due out until December) and are 99 cents a piece on Comixology and on Kindle (and it is perfectly formatted for viewing on your tablet.) Join me, as I gleefully recap them and analyze them, a few issues at a time.

Also- forewarning: if you haven't read Injustice, I am going to spoiler you as I sell you on it. Don't worry, though, because this is actually good enough to sustain both my review/analysis AND a full and thorough read through. I promise.

Saturday, August 17, 2013

Review: Nothing Can Possibly Go Wrong

*blows off dust*

Hi guys! It's a been too long since my last update (sorry about that.)

I just read a fantastic independent graphic novel today, and it seemed like a great time to get back into the swing of blogging!

Nothing Can Possibly Go Wrong is a stand-alone graphic novel collaboration between Prudence Shen (as her first published work) and Faith Erin Hicks (whose art some of you may recognize from her popular online webcomics.) I couldn't find a good image of the cover online, so I snapped a photo for you at my desk of the paperback edition (complete with it's spot UV coating on the title!)
Nail polish color = China Glaze in Flying Dragon Neon, for anyone who wants to know.
Summary from the official website:

You wouldn’t expect Nate and Charlie to be friends. Charlie’s the laid-back captain of the basketball team, and Nate is the neurotic, scheming president of the robotics club. But they are friends, however unlikely — until Nate declares war on the cheerleaders, and the cheerleaders retaliate by making Charlie their figure-head in the ugliest class election campaign the school as ever seen. At stake? Student group funding that will either cover a robotics competition or new cheerleading uniforms — but not both.
Bad sportsmanship? Sure. Chainsaws? Why not! Nothing can possibly go wrong.

And guess what? The first part of the story is available here to read for free as a webcomic. So you really have no excuse not to check it out if my review intrigues you.

Monday, June 3, 2013

LIVE NERDS! GEEKS! GEEKS! GEEKS!



This is the new poster for Comikaze Expo that the unveiled on their facebook page on Friday.

A close friend of mine, who happens to be an avid cosplayer and con-goer, saw it and posted it on her facebook page, asking for her friends opinions about it.

I thought about it, and it makes me uncomfortable.

I grew up geeky (and I'm aware that fact doesn't make me unique, which I'll get to in a minute.) I'm an only child, and I was raised to be pretty individualistic, and I never felt like hiding my outside-the-mainstream interests was an option. This often made me a target for social stigmatization, mostly in high school, until I went off to college and met lots of other nerdy people who like the same things that I like.

I'm not going to say that this kind of thing doesn't happen anymore, because obviously it does. Like most social causes worth caring about, things aren't perfect, but they're getting better. It's been an important few years for nerd culture as a whole. The Avengers is officially the third highest grossing movie of all time. There's a new superhero movie for every season, and at least two or three new sci-fi movies every summer. Star Trek is popular with non-nerds again. Anime and Manga are available wherever DVDs and digital/printed entertainment media are sold. The graphic novel section at my local big chain bookstore has never been larger in the ten plus years that I've lived here. Video games garner enough attention and sales to warrant promotional billboards over Times Square. Venture Brothers exists.

Nerd culture is as ubiquitous and mainstream as it's ever been. People who don't self-identify that way might not be signing up for Yuletide or making podcasts about their comic book collections, but they're definitely showing up to patronize the new Star Trek movie, buying Adventure Time merchandise at Hot Topic, and going, in droves, to Comic Con.

The tone of that poster bothers me: LIVE NERDS! GEEKS GEEKS GEEKS!

As though comic con attendees are some sort of spectacle. Why is it still okay to point at people with nerdy interests as if they're freaks? Why are we, as nerds and geeks and whatever you want to call us, people who like to go to comic book conventions, comfortable with comic conventions marketing to us that way?

My friend who asked for comments on the original post also brought up an incredibly good separate point (for which she was LOUDLY shouted down in the comments on that above facebook post.)

The cosplay community is causing an uproar (as well they should) because too many convention goers are treating cosplayers the same way that many patrons (usually male) at a strip club treat (usually female) strippers. Which is to say: in an objectified manner that does not respect their autonomy as people. I would elaborate, but you probably already know what  I'm talking about. The COSPLAY DOES NOT EQUAL CONSENT movement is trying to change that, and I fully applaud and support their efforts*.

The strip-club-inspired design of that poster is pretty difficult to separate from the message of the poster itself. If I were responsible for explaining that poster to a six year old, I wouldn't be able to in a way that is age appropriate. Comikaze is supposed to be a family friendly convention. There are lots of conventions that aren't, of course, but in general, most large conventions encourage parents to bring their kids. Shouldn't we be encouraging the fostering of a new nerdy generation? Is there anything more magical than the look on a kid's face the first time they see adults in really excellent cosplay?

I'm glad that Comikaze Expo understands the value of good graphic design when it comes to promoting their event. As someone who works in the print/graphics industry, I have to say,the execution of this design is exceptional. The colors are pretty, it's eye catching, and it successfully evokes the thing it's referencing while simultaneously promoting the present-day event that it's meant to be advertising.

I just wish the concept weren't in such bad taste.


*   I  hopefully don't need to explain to you that our society as a whole doesn't treat strippers with respect (and, in many ways, legally punishes sex workers by not affording them the same rights that we do for other professions.) In case you somehow didn't know this, here's some reading. Trigger warning for sexual abuse.





Sunday, March 31, 2013

Angel & Faith #20 Reactions


I have a lot feelings about the latest issue of Angel & Faith. This post discusses the issue in depth, but I’m not going to post any of the interior pages, because it’s a really amazing book and you should buy it. I'm sorry it's taken me four days to get this written and posted.

(To the left is the fantastic variant cover by Rebekah Isaacs, poking fun at Archie.)

(Some of those feelings are about the Buffy series as a whole and are brought up by, though not necessarily directly related to, the issue itself. Trigger warning: part of this post references, in very general terms, the scene in which Spike attempted to rape Buffy during the TV show.)

Faith has always been my favorite Buffy character, and AaF as my local comic book store likes to call it, is easily the most enjoyable for me out of all the canon Buffy books. 

There’s a conflict for me, and I don’t think it will come as a surprise to those of you who know me in real life that I’m not sure if I’m supposed to like Spike anymore.

Thursday, March 21, 2013

You should really be reading MARA if you're not already.

I love Brian Wood and Ming Doyle, so the idea of the two of them working on a book together was a total SHUT UP AND TAKE MY MONEY scenario for me.

In case you have somehow missed the ads and upfronts: Mara is about an internationally famous top athlete who mysteriously develops superpowers, which will possibly ruin her career, given that she is immediately accused of cheating.

MARA takes place in the future, and we don't know specifically where or when, and those things don't really matter. There are space launches and futuristic looking cars and international border disputes, and while all of this is on the periphery of Mara Prince's story, it all helps add rich, atmospheric layer to the universe she inhabits. Brian Wood uses a deft, minimalist hand, showing rather than telling. It's like a David Bowie song- on some level, you're aware that cultural context was used as fuel for something deep and personal, but the final product is so well executed that you don't need context in order to know that there's a living, beating heart in there and it wants to share things with you.

Too common in comics (particularly comics about superheroes and superpowers) is the classic origin story with recognizable archetypes, and Brian Wood dodges these tropes effortlessly by establishing Mara in her universe beforehand, off-screen. There's no narrative hand-holding.  While Mara's fame is an integral part of the movement of the story, MARA never feels like a literal running commentary. Rather, fame is simply a part of the underpinnings that make Mara tick because it's her job. As of writing this, we're three issues in. I don't necessarily feel like I know Mara very well, but I like her. Her characterization is either very natural or extremely well thought out, and it's so well done that I don't really care which. She's not somebody who lets many people get to know her, but I want to stick around for the next three issues so that I'll get the chance.

And let's not forget the art.

Oh, the art.




 There's some stiffness in the first few pages of the first issue, but please don't let that fool you: Ming Doyle's retro-futurist style is lush and humanizing. The character designs are well considered, the layouts are engaging, and while there's a fair amount of stillness, it's always evocative, and never boring. Jordie Bellaire's color palletes are simple and well chosen, and it always feels like the textures and gradations he uses are enhancing, rather than distracting from, Ming's fabulous lineart.

I don't want to post too much of the astoundingly gorgeous art here because it's really meant to be read as it's originally presented. "wishyouweremegan" on tumblr did a really nice presentation if my hopeless gushing wasn't enough to convince you.

MARA stands out on the landscape of independent titles. As a reader, I don't totally know where I'm being lead, but I don't mind in the slightest. As the above post by Megan says, you should buy it, and then we'll all take the scenic journey together.

Sunday, January 13, 2013

favorite fight scenes: Finesse vs. Taskmaster


Avengers Academy, which was cancelled in November (sob), was a monthly staple for me during its 39 issue run. The premise centered around a group of at-risk, super-powered youth who had been tampered with by Norman Osborn, and were taken in by the Avengers and schooled so that they would become heroes, rather than villains. Jeanne Foucault, aka Finesse, was my favorite from the very beginning.

Finesse has the ability to physically replicate any action she observes, whether in person or on video. She's also a polymath, and a genius, but she has tremendous difficulty understanding the feelings and emotional responses of herself and others. Finesse was captivating to me specifically because this social and psychological disconnect. On the surface, she's an ocean of calm, but underneath, she's often just as unsure and uncertain as her cohorts. In issue nine, she seeks out Taskmaster, a mercenary anti-hero with identical powers, wondering if he might be her birth father. A fascinating exchange occurs. Jeanne herself doesn't visibly emote much, but we get to know her so much better than we did before anyway.
Firstly, to state the obvious: This is a masterfully illustrated fight. . Mike McKone's pencils are clean, dynamic, and elegant. The action is well choreographed, capturing the effortless athleticism of these two characters, and giving us lots of interesting angles and well detailed backgrounds. Jeromy Cox's colors are lovely too, adding a lot of dimension and tone to the scene. Despite the fact that we're not getting an exact blow-by-blow on every page, it's easy for the reader to track the motion and positioning of the surroundings from panel to panel.

At the start, Taskmaster drops in on Finesse, who sought him out, and attacks her. You would expect that perhaps Jeanne would either become upset OR that she would regard him with her usual callousness, but she does neither: she stutters, and reveals her true purpose.

I like to think that's something Jeanne wanted from him equally as much as information about her parentage. She's never faced someone in combat with her exact skillset before (and in fact, she and Taskmaster might be the only two people in the world with their freaky superpower.) It seems as if perhaps there's a lonely part of her that just wants to connect- not just because Taskmaster might be her father, but because he's "like" her, and nobody else can perfectly relate to her (or so she believes*.) I wonder if Taskmaster wants that too, given that he has few friends and a history of memory problems (something that, later in the series, may become an issue for Finesse, as implied by a possible future timeline). He can remember actions he watched on videotape twenty years ago, but not often names or faces or people unless he's recently encountered them.

I'm tempted to show you the entire fight here, but I don't want you to feel like there's any excuse not to go right out and get the trade paperback.

My favorite part is this bit at the end. The dialogue is reminiscent of a martial arts movie, implying that fighting styles are as distinctive as fingerprints. That particular trope is often used to convey how superior in combat one character is to another, or to give an action sequence some emotional narrative before the big finish. Interestingly, it feels a little different here: it feels true and it feels personal. McKone's art is amazing here, especially in that last panel: you just know Jeanne learned that move from Iron Fist.










I can absolutely picture Valkyrie shifting her weight like that (in the page to the right) and tossing her sword. And that stance in the bottom panel is pure Steve Rogers, with his hands up like a boxer, getting right under his enemy's guard.


























(Does anybody else think of Edna in the Incredibles yelling about "NO CAPES"?)

And just like that: we're set up for a fight in the future. Not now, but someday, if Jeanne decides to remain an Avenger, this is going to happen again.






















Taskmaster leaves us with the idea that Finesse's power is as much of a curse as it is a gift. I'll always wonder what we would've seen for her in the future if Marvel hadn't cancelled it.

*Gage tests this later on when X-23 is introduced into the main cast. It's awesome.

Wednesday, January 9, 2013

Superior Spider-Man Issue #1 Reactions


My first review on this blog! I hope you'll forgive me for writing about Spidey twice in a row. Warning, there are scans under the cut.

Thursday, January 3, 2013

favorite fight scenes: the amazing Spider-Girl versus the amazing Spider-Man

It's ironic to me that I've been so often distressed in recent years by the lack of positively portrayed female heroines in comics. When I was eleven, my local comic book store was full to bursting with them. This is a short fight scene, but I've always loved it.

Back in 1998, Marvel started a line of alternate universe comics, called "Marvel 2", exploring a possible alternate-future generation of heroes. The most popular of these comics was The Amazing Spider-Girl, a title a) ran longer than any other female character solo book Marvel has ever had so far, and b) survived both the collapse of the Marvel 2 line and cancellation a landmark three times throughout the course of it's run, eventually ending in 2009. The premise centered around Peter and Mary Jane's daughter, May (nicknamed "Mayday") who inherited her father's spider-powers and became Spider-Girl (while dealing with the ordinary things that suck about being a teenager.)

To me, the best thing about the series was its blend of realistic tension with superhero fantasy. As a kid, I identified with May. Unlike the vast majority of superhero characters I read about, most of whom were orphans or aliens, May was an only child who came from loving and supportive two-parent, middle-class household, just like I did. I also identified with her insecurity. Mayday spent a lot of time trying to do the right thing, and a lot of time questioning herself. She did have confidence, but she always agonized over her choices as she made them, even while she faced forward. As a preadolescent, I had no sense of scale: every big thing that happened felt like it was something that would always be important in the Grand Scheme of Life. None of my choices were life and death as Mayday's were, but they felt big because I'd never experienced them before. Such is the short sighted narcissism of youth.

One of it's high points of the series for me was in issues #10 and #11 in which May accidentally traveled back in time only to bump into dear old dad in his teenage heyday.



Naturally, it isn't long before Mayday sneaks off to slip into her second skin, and of course, this happens:

Pat Oliffe's artwork is wonderfully fluid and dynamic here, and Tom DeFalco nails the classic Spidey wit. A bit of Peter's  false bravado comes through, something Mayday doesn't get to see from her dad when he's training her or yelling at her to do her homework.

(Love the McFarlane inspired webbing!!! Because I am that kind of nerd.)

One of the things I now love about this scene is something subtextual that I totally missed as a child: Mayday doesn't know that constant fear and teenage insecurity are ever present pieces of what makes Peter Parker into Spider-Man (particularly in the classic Lee & Ditko Spider-Man comics on which this version of Peter's past is obviously based.) Spider-Man was not an Avenger in the early days (and didn't officially become a team member until 2005) and, as is revealed later, he and Johnny Storm hadn't even developed their legendary  making-breakfast-for-each-other domesticity bromance yet. If Spider-Man was in trouble, chances are he was on his own.


Before they can continue, Peter takes off to save someone. I love that. Don't you love that? It's so true to the character. It's the way it had to go. Spider-Man talks a big game, but Peter's defining quality is that he's never chosen personal pride over his obligation to Do the Right Thing once in the years since Uncle Ben died.

As for Mayday, it takes her another ten or so issues or for her to decide that she's truly equal to the task of being Spider-Girl. Like all of us at sixteen, she doesn't understand that our true strengths are usually things we fail to appreciate about ourselves because they're so instinctual that we take them for granted. She is every inch her father's daughter.

(The scene here is collected  in the first volume of Spider-Girl trade paperbacks, and is available for purchase used on amazon for as little as $3 USD.)